reminisce: breath of the wild



editorial • branding • art direction • packaging


A musical homage to Breath of the Wild, the reminiscent game-changer for the Legend of Zelda series. This music album highlights the game's musical score/soundtrack and composition, and how it ties into the player's journey throughout the gameplay and story.


batch magazine



editorial • print • illustration • art direction


An fictional editorial magazine about traversing Boston with a group of friends in search of new places to eat. This project was created as a love letter to friends and family who accompany us for breakfast, lunch, and dinner, and for transforming these simple meals into nostalgic memories to look back on.


enchantea: fairy teahouse & cafe



branding • art direction • packaging • print


Enchan​​​​​​​tea is a teahouse concept with whimsical elements that aim to help customers feel at peace from the troubles of the world around them. A sanctuary to bring friends and enjoy fairy bites, enticing drinks, and the mythical world.


seagull book: a string of unfortunate events


editorial • print


A designed visual re-telling of Nick Burchill’s letter, “A String of Unfortunate Events,” addressed to the Empress Hotel in Las Vegas, in an attempt to make amends and lift Burchill’s personal banning from the hotel.


pixel bytes cookbook


editorial • illustration • art direction • print


A pixel-styled cookbook with homemade “bytes” and recipes, inspired by video games and family experiences.


apple music: song scanner


UI/UX • branding • art direction

A concept feature for Apple Music that allows users to scan a song for sound components, instruments, BPM, and more, in order to assist users in finding songs with similar elements to curate playlists geared towards the user’s specific preferences.


starcrossed: rewritten destinies



art direction • UX • illustration • print • animation • writing

Re-defining what common fictional tropes mean to us. A thesis in Communication Design that combines illustration and user experience and developing a fictional world from user feedback, while asking questions about ourselves, challenging what we know and associate with prompts and visual styles, and learning about what types of stories can be told from the results.